In the last few days I was thinking about my Dark Eldar army list and something was bothering me
The current 1500 points list I'm working on, building models and testing out colour schemes, is this one:
- Archon, Huskblade, Soul Trap, Phantasm Grenade Launcher, Shadow Field @160pt
- 4x Incubi, Venom, 2x Splinter Cannons @153
- 10x Kabalite Warriors, Splinter Cannon, Raider, Dark Lance, Splinter Racks @170
- 10x Kabalite Warriors, Splinter Cannon, Raider, Dark Lance, Splinter Racks @170
- 5x Wyches, Haywire grenades, Venom, 2x Splinter Cannons @125
- 5x Wyches, Haywire grenades, Venom, 2x Splinter Cannons @125
- 8x Reavers Jetbikes, 2x Heat Lances, Arena Champion @210
- Ravager, 3x Dark Lances, Night Shields @115
- Ravager, 3x Dark Lances, Night Shields @115
- Razorwing Jetfighter, 2x Dark Lances, 4x Monoscythe missiles, Splinter Rifle, Flickerfield @155
== 1498 points
The anti-tank (AT) section consist in:
- 10 Dark Lances
- 2 Heat Lances
- 10 Haywire grenades
In the anti-infantry (AI) section I have:
- 8 Splinter Cannons
- 15 Splinter Rifles
- 4 Monoscythe missiles
- 8/24 Bladevanes attacks
- various Splinter Pistols
For close-combat (CC) the Archon/Incubi pack:
- 8/12 S4 AP2 attacks
- 5/6 S3 AP2 Istant-death attacks that could be improved to S6
The Wyches and Reavers units could also help the Archon and his unit if necessity arise
The things that do not convince me are two:
- I'm not sure if the Huskblade / Soul Trap combo is worth the points, starting at S3 and in a unit full of AP2 power weapons
- I added the Arena Champion to the Reavers to boost their LD value, but I think that a 9th members and an extra Heat Lance would improve the list
I came up with this revised list (changes in italic):
- Archon, Venom Blade, Phantasm Grenade Launcher, Shadow Field @120pt
- 4x Incubi, Venom, 2x Splinter Cannons, Grisly Trophies @158
- 10x Kabalite Warriors, Splinter Cannon, Raider, Dark Lance, Splinter Racks @170
- 10x Kabalite Warriors, Splinter Cannon, Raider, Dark Lance, Splinter Racks @170
- 5x Wyches, Haywire grenades, Venom, 2x Splinter Cannons, Grisly Trophies @130
- 5x Wyches, Haywire grenades, Venom, 2x Splinter Cannons, Grisly Trophies @130
- 9x Reavers Jetbikes, 3x Heat Lances @234
- Ravager, 3x Dark Lances, Night Shields @115
- Ravager, 3x Dark Lances, Night Shields @115
- Razorwing Jetfighter, 2x Dark Lances, 4x Monoscythe missiles, Splinter Rifle, Flickerfield @155
== 1497 points
The split-up is roughly the same:
AT:
- 10 Dark Lances
- 3 Heat Lances
- 10 Haywire grenades
AI:
- 8 Splinter Cannons
- 15 Splinter Rifles
- 4 Monoscythe missiles
- 9/27 Bladevanes attacks
- various Splinter Pistols
For close-combat (CC) the Archon/Incubi pack:
- 8/12 S4 AP2 attacks
- 5/6 AP6 attacks that always wounds on a 2+
I swapped out the Huskblade / Soul Trap for a very cheap Venom Blade that overcome the S3 problem. I lose the AP2 but gain more raw wounds
The Reavers are now at full strenght with 9 jet-bikers and 3 Heat Lances.
I used the left over points to add Grisly Trophies to the Venoms: this could potentially help Reavers, Wyches and the Archon unit in case of a bad LD test roll.
I'm also wondering if converting one of the Ravagers to Disintegrators Cannons could help in my meta-game. I play against Marines (Ultra, Wolves, Blood Angels), Necrons, Orks and Tyranids. I don't want to put them on the Razorwing because I need it's Lances for dealing with (or trying to deal with) other flyers
EDIT:
Maybe I should replace the Razorwing with a Voidraven Bomber with Flickerfield but without missiles (same points cost) to get more anti-flyer punch. And what about an Agonizer for the Archon instead of the Venom Blade (and the Grisly Trophies on the three Venoms) ?
What you guys think about this new list?
No comments:
Post a Comment